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The Legend of Zelda Twilight Princess Walkthrough – wolf in Ordon

Wolf in Ordon

Head outside and you’ll find yourself at the castle rooftop. Run along the roof and when you encounter a crate, push it to climb up. Here you must use Midna to escape the enemies and navigate over the large gap. When you reach the end, head inside the window. Make your way up to the top and you will encounter a mysterious being. After the event with the character, head back downstairs and get ready for another cutaway. After the cut scene, you’re going to end up back in Ordon, but still as a wolf. Leave the woods and cross through the pond on your way to Ordon Village. You’re going to need to acquire the sword and shield. There are some lit torches shining in the night. Slowly and quietly make your way to the area of the torches. Target the villagers without being noticed so that you may peep in on their conversations. They talk about a shield and this is all you need to hear. Cross over the bridge and head towards the rock where old trusty cat is chilling. While on the rock, jump onto the rooftop to catch the nearby villager with the owl off guard. He’ll run away, leaving you a clear path.

Legend of Zelda Twilight Princess Walkthrough – friends and enemies

Friends who are enemies…and real enemies.

Heroes get no rest for when you wake up, you’ll be back at Ordon Ranch and your boss is accusing you of being hung over. Pick up the plant nearby and whistle for your horse, Epona. Do your daily routine of herding up the goats by riding your horse to force them into the barn. After the goats are secured, head back to Ordon to meet up with the mayor. You’re not going to make it there as your friend Illya notices a cut on your horses’ foot.  She tears into you and takes away your trusty horse. You’ve got to go back into the woods to the pond from the very beginning to try and grovel. The kids of town are going to block your way so the only way to buy their trust is to lay down your sword. Just when you thought you were in, the gate to the pond is locked. You’ve got to sweet talk the kid on the other side of the gate to see if he’ll show you an alternate route. There is a real small tunnel on the left side of the wall surrounding the clearing. Hug the wall to try and find it because it is difficult to spot. You’ll finally make it to the pond but it’s not a picnic. You’re friends are kidnapped and as your run to save them, you’ll be impeded by the Twilight Realm

The Legend of Zelda Twilight Princess Walkthrough – find the kid

Find the Kid

Get off your high horse and talk to these locals to receive a lantern. Head back towards the tunnel but this time take the path on the right side. Kill the enemy at the gate and enter the tunnel. Use your new lantern to light the flames of the tunnel and burn the spider webs impeding your path. At the fork in the road head right and get ready for some action. You’ve got to kill all the enemies in the area get access to a chest. Open up the chest and collect the yellow rupee. Leave the cave and you’ll find yourself in the luxurious Faron Woods swamp area. Avoid time share salesmen.

Head towards the gate on the left of the mountainside. The gate is locked but there is an opening to the Northwest behind the cliff. Inside the cave, open up the small chest to collect a key. Light up the lanterns on both sides of the chest and another chest will appear. Open this and collect the heart piece. With your key, head out to the gate that was locked earlier and unlock it. Follow the path and you’ll eventually find the kid and the monkey in a cage. A couple sword slashes will free the scared little guy. After the kid is out, you’ll be returned safe and sound at home with him.

The Legend of Zelda Twilight Princess Walkthrough – Saving the mans cat

Fishing for Kitties

Now you’ve got to go to the nearby rooftop and keep hopping each rock from there. On the last rock of your path there is more grass. You’re going to need the grass again for your buddy the Hawk.  This time, you’ve got to point at the isle at the end of the river for the hawk to go and fetch you a cradle. If you didn’t buy Hawk treats before you left, just carry the craddle down the path to the woman situated by the footbridge, tree, and river. She lives down the end of the path and you have to carry the cradle to her house. When you get to her house, she’ll thank you with a fishing pole. Give her a break she’s an old lady, besides you’ll need the pole.

Go to the end of the river where you spotted the cat from the vines, down by the house with the water wheel.  Go to the dock by the river and do some angling for two fish.  After you grab the first fish, the sneaky cat will start creeping towards you. She’s going to grab your second fish and take off down the road back to her house. You did your job for the day so be proud. Besides, that’s a great fish story to tell back at the village.

The Legend of Zelda Twilight Princess Walkthrough – the start of the game

Time to Work

After the beginning story plays out, the boss will want some help in the fields. There is a path on the right of your crib that heads into the forest. When you come to a fork in the road, take a right and you’ll see your friend Ilea and your horse Epona hanging out at the pond. Ilea wants you to call your horse and you’ll need to grab some of the plants nearby to get his attention. Hop on Epona and head back to where you came from.  At the fork where you took the right, go the other way and it will head toward the village and your place of employment, the Ordon Ranch. Your job for the day is to rustle all the goats into the barn. Once all the goats are secure in the barn, head back to your pad for a siesta.

After your nap, head back up to the Ordon Village. There is a man beside the first house of the entrance that’s going to take you to a large tree. Some bees have built a nest in the tree and his wife is nagging him about getting them down. The crazy old man also goes on a rant about his missing cat so head to the nearby lake to talk to the man on the rock pillar. Climb up the vines to get him and you will notice the cat down by the river.  The man needs some grass picked from a nearby rock so hop on that and pick the grass, this can be used to call a hawk. Before you whistle for the hawk, make sure you are facing the bees nest. Whistle for the hawk and when he arrives, point to the nest and he will knock it down.

Wii Adventure Games on Ebay

December 18, 2009 by  
Filed under Shopping for wii stuff, Wii Games

Hey, check out these auctions:
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Make a backup copy of your Wii Games to protect the originals.

November 19, 2009 by  
Filed under Backup Wii Games, Wii Games

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Nintendo Wii Game – Lego Star Wars – The Complete Saga

November 19, 2009 by  
Filed under Shopping for wii stuff, Wii Games, Wii Reviews, Wii Video

LucasArts and Traveller’s Tales happened upon an alchemical combination of nostalgia with the 2005 release of Lego Star Wars, a jovial action adventure game that mined a pan-generational affection for both George Lucas’ space opera and those colorful Danish building blocks. Its 2006 sequel was better, largely because it was based on the original trilogy rather than the prequels. Now Traveller’s Tales has wrapped the contents of both games into a single package with Lego Star Wars: The Complete Saga. That’s a great deal of content, and if you haven’t played either Lego Star Wars games, this is a solid package made even better by improved graphics, new levels, and online cooperative play. If you have played either Lego Star Wars games, though, you’ll be getting a lot of recycled content here, which makes The Complete Saga harder to recommend. However if you haven’t played a leggo stars wars game then you should go for the latest and greatest.

The Lego re-creation of the famous scene where Darth Vader says ‘Sit on it, Potsie!’

The basic appeal of Lego Star Wars is that it lets you act out some of the more memorable Star Wars moments with cute little Lego people, a concept that hits so many different nostalgia triggers with such precision that it almost seems sinister. The game itself is an action adventure with a heavy focus on puzzle-solving and cooperative play, often at the same time. You’ll make your way through the Naboo palace, the cloning facility on Kamino, the streets of Mos Eisley, the corridors of the Death Star, and other distinct locales, with a small party of various characters in tow. While there are literally dozens of characters that you can unlock and play as, they all fit neatly into a few different character classes, each with unique and appropriate abilities.

Though you can control only one character at a time, you can switch between which character you’re controlling on the fly, and much of the game is deliberately designed to force you to switch back and forth between characters often, making full use of their various abilities. Of course, all the characters and vehicles, and large portions of the environments, are made out of Legos, which creates a surreal, playful kind of aesthetic. It also figures into the gameplay pretty often, as you often have to build objects to progress. The game breaks away from the action adventure format on occasion for a vehicle sequence, such as the pod race from The Phantom Menace or the attacks on the Death Star. They’re rarely as polished or intuitive as the action when you’re on foot, but they work well enough and break up the action nicely.

http://reviews.cnet.com/wii-games/lego-star-wars-the/4505-9993_7-32460978.html

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