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Hank & Katherine Play SUPER MARIO BROS. WII #10 – DEATH PENGUIN

December 6, 2011 by  
Filed under Wii Video

In which Hank and Katherine encounter the icy dangers of world 3 and Katherine breaks a nail.

All credit to kotaku: www.kotaku.com
Video Rating: 4 / 5

Mario – Super Mario Bros Wii – World 1-5 – All Star Coins – WAY?

December 6, 2011 by  
Filed under Wii Game Walkthroughs

Super Mario – Walkthrough – Super Mario Bros Wii – World 1-5 – All Star Coins Walkthrough – WAY? Hello Everybody, This is TheSimkin from TGN. This is the sixth episode of a complete walk through of Super Mario Bros Wii collecting all star coins through all levels from 1-1 to 9-8. In this episode we are playing through level 1 DASH 5. Please note that on the left of this video there are links to take you quickly to the star coin LOCATIONS!! In this level we head on up above the clouds, where we bounce on mushrooms and keep our balance on spinning cubes! Enjoy the rest of the game play, I have to go make sure I have nothing to do for the next two days as Drake’s fortune comes out tomorrow morning!
Video Rating: 5 / 5

Resident evil 5 pc game walkthrough part-20 ch-4-1 Caves { 2 of 4 }
Video Rating: 0 / 5

New Super Mario Bros. Wii Walkthrough – World 3-3

October 20, 2011 by  
Filed under Wii Game Walkthroughs

Learn How to Draw! mhlo.co www.mahalo.com Check out the rest of the New Super Mario Bros for Wii walkthrough videos here! New Super Mario Bros. for Wii Playlist: www.youtube.com This is a video walkthrough of World 3-3 in the Wii release of New Super Mario Bros.! Check out these related Mahalo Video Game Walkthroughs: Super Mario Galaxy 2 Walkthrough: www.mahalo.com StarCraft 2 Walkthrough: www.mahalo.com LEGO Harry Potter: Years 1-4 Walkthrough: www.mahalo.com Toy Story 3 Walkthrough: www.mahalo.com Iron Man 2 Walkthrough: www.mahalo.com X-Men Origins: Wolverine Walkthrough: www.mahalo.com Assassin’s Creed 2 Walkthrough: www.mahalo.com Batman: Arkham Asylum Walkthrough: www.mahalo.com Uncharted 2: Among Thieves Walkthrough: www.mahalo.com Fallout 3 Walkthrough: www.mahalo.com Check out these Mahalo How-To Playlists: How to Play We Rule on the iPad: www.youtube.com How to Get 3 Stars on Angry Birds in World 1: www.youtube.com How to Get 3 Stars on Angry Birds in World 2: www.youtube.com How to Use the Droid Phone: www.youtube.com How to Use the iPhone 4: www.youtube.com How to Use Twitter: www.youtube.com How to Play Farmville: www.youtube.com How to Start a Blog: www.youtube.com How to Use Facebook: www.youtube.com How to Sell on eBay for Beginners: www.youtube.com
Video Rating: 4 / 5

New Super Mario Bros Wii Review : Not A Classic, But Still Fun

August 18, 2011 by  
Filed under Wii Reviews

New Super Mario Bros Wii Review : Not A Classic, But Still Fun

New Super Mario Bros Wii Review : Not A Classic, But Still Fun


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Home Page > Hobbies > Video Games > New Super Mario Bros Wii Review : Not A Classic, But Still Fun

New Super Mario Bros Wii Review : Not A Classic, But Still Fun

Posted: Aug 06, 2010 |




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Written by Podunker: rrquinta

Heralded as the first 2-D Mario game to hit consoles in decades, and extensively advertised for its unique up-to-four-players-at-once gameplay, New Super Mario Bros Wii has a lot to live up to. If you consider all that came before, most notably the fantastic Super Mario Bros 3 and Super Mario World, Nintendo’s latest Mario game certainly has a lot of expectations for older fans especially. But how does this game measure up, either on its own or when compared to the legends of Nintendo’s past?

Platform: Nintendo Wii
Genre: Platformer
ESRB Rating: E
Release Date: 11/15/2009
Publisher: Nintendo
Developer: Nintendo EAD Tokyo

Overall Recommendation:

It’s definitely not Super Mario Bros 3 or even Super Mario World, but it’s still challenging and fun, if a bit lackluster overall. Definitely something every Wii owner should have in their library.

Story: 2/10

Who plays a traditional Mario platformer for the story? Basically, there is none, except that the princess gets kidnapped (yet again) by Bowser’s kids, and you and your pals must rescue her. That’s it. However, I don’t think it hurts the game at all, as it doesn’t really need a story. I loved the story in Super Paper Mario, but here I think it would probably have ended up silly (not in a good way) and artificial, so I think we’re better off without one.

Gameplay: 9/10 (single player), 5/10 (multiplayer)

Single Player

This is a great single-player game. I have to admit, when the game was first announced, I was worried that this would be one of those games with little or no value in the single-player campaign. Since I usually game alone, I was a little sad that I might miss out on a great Mario platformer. However, if anything, this game is a single-player game with a multiplayer mode added on.

If you’re familiar at all with other Mario games, then you know what to expect: tricky platforming combined with silly costumes and an entertaining experience. This game is a bit of a hybrid (in my opinion) of the two best traditional Mario games ever made: Super Mario Bros 3 and Super Mario World.

You get the costumes and item inventory from SMB3, and you get Yoshi, Ghost houses, and multiple exits for levels from SMW. I will also note that this game is very similar to the DS game New Super Mario Bros, but it improves on it in many ways, and is better, in my opinion.

Basically, power-up wise, you have some old favorites, like the red mushroom, fire flower and invincible star (and the mini mushroom from the DS version). You also have some new ones, like the propeller hat (that helps you “fly”), the ice flower and the penguin suit.

My favorite was definitely the penguin suit/ice flower. The only difference between them is that the penguin suit allows you to easily walk on ice, slide on your belly, and swim in water more efficiently. Both enable you to shoot ice (instead of fire), which will freeze your enemies. This leads to some interesting gameplay, as you can kill some enemies you normally could not (think the skeleton koopas), as well as creating platforms both in air and on water that enable you to reach places you otherwise could not.

Overall, the power ups help make the game a fun experience, although I have to say I really missed having a true flying ability the way you do with the Raccoon Suit or Feather from the previous games. Having the inventory was also nice to have back, but it was disappointing that you can’t have one item with you at all times (the way you could in SMB3, SMW, and NSMB-DS) to use when you need it.

Still, there’s plenty to do, with 8 worlds (none are locked initially like in the DS game, thankfully), plus a bonus world when you beat the game. It’s definitely a fun experience and one of the better singleplayer games for Wii.

Multiplayer

What about the highly advertised multiplayer, though, you ask? Well, as I mentioned in the single-player discussion, the game often feels like it was originally intended as a traditional solo experience and then Nintendo decided they needed a gimmick, so they added the multiplayer.

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To be fair, the game does include several multiplayer-only minigames that are very fun, like a coin battle where you compete to see who can get the most coins by the end of the level. This mode includes some unique levels, which was nice, although I was a bit disappointed that there weren’t more of these, as you will spend most of the time playing through levels from the main game.

The main game, however, never really feels like it was intended four more than one player, let alone four. While playing with friends can be a blast, it can also be very, very frustrating, as level design is very unforgiving, especially once you add four people into the mix.

This might sound confusing to read, so I’ll try to explain. Basically, you will encounter a lot of situations where the standing room is only big enough to accommodate one, maybe two people at a time. While this doesn’t seem like a big deal, it actually means that you (and/or your friends) will die a lot because you knock each other into a pit or off a platform, simply because there isn’t room for everyone. This might seem like I’m being nit-picky, but it really is a flaw in the game, in my opinion, as it makes a lot of the game feel very hard in the “cheap” way.

The other problem, and this (in my opinion) was a major flaw in the multiplayer, was the inconsistency in killing players that fall behind. When playing with others, you have a limited area to stay together. The screen will zoom out a little to give you a bit more space, but if someone gets too far behind, they will be killed by being “cut off” from the rest of the group. This isn’t too bad in traditional, non-scrolling horizontal levels, especially once everyone learns to wait for each other. However, this becomes painful and down-right unfair when you get to the vertical levels (even if they don’t scroll). The reason: if one of you falls below the screen where the highest player is (highest as in farthest up in the vertical level), sometimes you will die, and sometimes you won’t and you can try to meet up. I found no rhyme or reason as to why you would sometimes die when you fell and sometimes you wouldn’t. No, this doesn’t have anything to do with falling into a pit or anything like this. It just seemed like a bug in the game, and one that made many of the levels (particularly a lot of the castles) almost impossible to play with four people.

Another, although more minor flaw I found in the multiplayer was the lack of powerups for all players involved. When you hit a block, yes, you will get enough total powerups for everyone playing (up to four if there are four players), but you will often only get 1 (maybe 2, if you have 4 people) of the “highest” power up. This might sound confusing, but basically what this often means is that one player will get the propeller hat or the penguin suit (for example), while everyone else only gets mushrooms. Considering the challenge of the game (especially in multiplayer), this is a huge design failure, at least in my opinion, albeit not as bad as the ones I mentioned previously.

Please don’t misunderstand me: the game can be a very fun multiplayer experience, even in the main game mode, and you do get the advantage of not dying as long as you have lives and at least one player is still alive, plus an infinite number of continues. However, the game is best played alone or with only one other friend, especially if you plan on playing to completion. For a fun diversion, however (especially for those of us who grew up playing the classic Mario games), it’s definitely entertaining. Hopefully Nintendo will improve on the multiplayer for future games (and considering the success of this one, I’m sure there will be).

Graphics & Sound: 7/10

The graphics are basically the same as the DS game, with obviously a bit of an upgrade to do the more powerful hardware available on the Wii. They aren’t bad, but they aren’t terrifically memorable either.

The one thing you will see is some interesting use of lighting (i.e., levels that are dark or only partially illuminated). This is not only interesting graphically, but makes for some fresh gameplay. The other thing you will see a lot of in this game is moving platforms (too much, in my opinion). This is fun and neat, but I almost felt like it was this new toy that the developers discovered and they over-used it. While it initially feels fresh and new, it gets kind of old pretty quick.

Same with the sound. I personally found the music a bit disappointing. While it wasn’t terrible, it felt a bit uncreative. I also preferred the phrase that Mario says at the end of each level in the DS game (“That’s-a-nice!”) more than the Wii version, but that could be personal taste.

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Challenge: 10/10

This game is hard. The DS version was far too easy, so if you’ve played that and expect the same from the Wii version, prepare to be surprised. In some ways, the game is far harder than some of the classics, especially if you’re playing multiplayer.

Don’t get me wrong: the platforming isn’t impossible by any means, and experienced players shouldn’t take too long to blow through the main game the first time through when playing solo. Of course you will die, sometimes a lot, but nothing a little determination can’t get you through.

You always have the help mode if you’re really stuck, which pops up after you die (I think it’s 8 times) on the same level. You can hit the green box that appears, and Luigi will show up to play through the level for you. I never used it out of principle, but I could see how less experienced players could consider it a god-send.

As far as less-experienced players go, this game is almost too hard in some respects. I played the game with several people who had never played a Mario game before, and many of them found it too hard to continue. Granted, these aren’t people who play many video games, but it might be something to consider if you’re buying this as a gift.

The game takes patience and perseverance, like most retro games did. This is one thing Nintendo did right, however, in my opinion (multiplayer issues aside).

The game feels very satisfying when you do complete a difficult level, and the boss battles are actually varied much more than even in previous classics like SMB3 and SMW: you can’t just fireball them a couple of times and they kick the bucket, which was very refreshing. And I don’t want to give it away, but the final battle will BLOW YOUR MIND. I know it did for me.

Overall: 8/10

When it comes down to it, NSMB-Wii is a fun, challenging game best played solo, although it does offer fun for multiplayer. When it comes down to it, I don’t think it’s nearly as good as SMB3 or SMBW, but it’s still a game every Wii owner should have.

While the main game did feel a bit short, you do have incentives to replay. For example, you will unlock a ninth world once you beat the game the first time, and in order to unlock each level of that world, you must collect ALL the big coins from each level of the corresponding world. This is definitely a challenge and a motivator to keep coming back. You also are encouraged to replay some of the levels in solo mode by “rescuing a Toad” – you have to carry him all the way to the end of the level, and if you do so successfully, you earn three 1-ups. In addition, you can spend your star coins at Peach’s castle to unlock all sorts of extras, including videos of the real pros playing through levels. In addition, many levels have multiple exits and other secrets for you to discover, leading to a lot of replay value.

Final Recommendation:

Again, despite its flaws, I highly recommend you purchase this game if you haven’t already. And then, if you have never played them, you might want to try (via Virtual Console) the classics Super Mario Bros 3 and Super Mario World. Then decide for yourself if you think this new game deserves to stand among the greats.

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Super Mario Galaxy 2

July 14, 2011 by  
Filed under Wii Games

Super Mario Galaxy 2

  • Skilled players will want to collect new Comet Metals, which will unlock harder levels with even more challenges
  • Mario collects stars as he travels from galaxy to galaxy, sometimes upside-down, sometimes floating from place to place.
  • On some stages, Mario can find an egg, smash it open and hop onto the back of Yoshi.
  • New power-ups include a drill that Mario uses to tunnel through the planet’s surface all the way to the other side of a planet
  • Every level is new, but the game retains the charm, sense of wonder and beauty in line with Mario’s history
  • When he eats a Blimp Fruit, he inflates like a balloon and floats to new heights
  • When he eats a Dash Pepper, he gets so hot and frenzied he can run up steep inclines and vertical walls.
  • Yoshi can use his tongue to grab items and shoot them back at enemies, or to snag attach points and swing across chasms

Launch into a new universe of gravity warping worlds in the sequel to one of the greatest games of all time! Yoshi joins Mario as they traverse a wild variety of galaxies exploding with imagination, helping out our hero as he gulps enemies, runs at s

List Price: $ 49.99

Price: $ 41.00

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Super Mario Galaxy Wii – Review

June 16, 2011 by  
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Super Mario Galaxy Wii – Review

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Super Mario Galaxy Wii – Review

Posted: Aug 04, 2010 |Comments: 0
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Review – Super Mario Galaxy Wii

Oh boy, oh boy. The best 3D platformer ever!

It’s the one all of us Mario lovers have been waiting for – something for the first time player and something for the seasoned pro. Accessible, challenging and very, very addictive! Super Mario Galaxy Wii has been worth waiting for.

The premise for Mario Galaxy begins in fairly well-worn territory. Mario receives a note from his beloved Peach to come to the castle, for she has a special “gift” for him. He arrives, only to walk straight into chaos as Bowser and son arrive in a fleet of airships and use a giant UFO to pluck the Princess’ castle right out of the ground. Mario gives chase, but is unable to rescue her before the fearsome twosome jet off into space. This all certainly sounds par for the course, but it’s where Mario ends up that gives Mario Galaxy its own flavor. Mario eventually hooks up with a creature called a luma, from a race that looks like some kind of cross between an invincibility star and a headless chicken. The lumas are led by an enigmatic woman named Rosalina, who lives with them on a crazy spaceship called the comet observatory. Mario learns that Bowser has made off with a gaggle of power stars used to power the observatory. To reach Bowser’s hideout, Mario has to travel to all the various galaxies in the universe to collect as many power stars as he can in order to power the ship back up, fly to the center of the universe, rescue the princess, and set everything right again.

Each galaxy has its own worlds that Mario can visit. To be honest, they are more like floating mini games or puzzles, though this is in no way a bad thing. What is quite weird is that in most worlds you can walk pretty much anywhere. And gravity can have rather unexpected results on where you want to go when making a jump as you can be pulled this way and that as gravity takes hold. Sir Isaac would have been proud.

One thing that has to be said is that the level design are absolutely amazing. Truly breathtaking in some cases. They are both aesthetically pleasing and designed with longevity and real gameplay in mind. The game is relatively easy to get into and then the difficulty level gradually increases.Which is just the way I would want it. And apart from anything else, just wandering around and exploring the galaxies is simply great fun in itself.

My favourite part of the game? His suits. Oh yes, he can dress up like a Friday night fancy dress party. My particular favourite is the Bee suit. I hand endless fun buzzing around and climbing the honeycombs. There are loads of other suits and these all help to add depth to what is already a very good game.

I could ramble on for hours about it, but to be honest, it is just much better to experience it for yourself. If I recommend you buy one game this year, buy Super Mario Galaxy Wii – you really wont regret it.

Score 9 / 10

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Super Mario All-Stars Video Game Review

For the 25th anniversary of the original Super Mario Bros., Nintendo has released Super Mario All-Stars, a collection of Super Mario Bros. 1-3 and The Lost Levels, and some cool extras that might catch a collector’s eye. Morgan Webb has our review. (03:13)


Super Mario Galaxy 2 Game Review

Morgan Webb reviews the newest Mario title, Super Mario Galaxy 2 for the Nintendo Wii. Will this nostalgia-inducing game be worth picking up? Find out in this X-Play Review of Super Mario Galaxy 2. (03:08)


Video Game Classics: Super Mario RPG: Legend of the Seven Stars

Join WatchMojo as we take a look back 1996’s adventure role-playing game Super Mario RPG: Legend of the Seven Stars for the Super Nintendo Entertainment System. (03:06)


Super Mario Galaxy 2 Walkthrough – Adventure of Purple Coins

Master the adventure of purple coins in Super Mario Galaxy 2 for Nintendo Wii. For more, check out our full Super Mario Galaxy 2 walkthrough – http://guides.ign.com/guides/14354736/page_3.html (04:08)


Super Mario Galaxy 2 Walkthrough: Shiverburn Hidden Star

Master the shiverburn hidden star in Super Mario Galaxy 2 for Nintendo Wii. For more, check out our full Super Mario Galaxy 2 walkthrough – http://guides.ign.com/guides/14354736/page_3.html (00:51)

Free mario games

His rude perspective towards Donkey Kong the Ape led to the kidnap of his girlfriend. There was also a model where Donkey Kong Jr. had to rescue Donkey Kong the father. Right now Mario is not the Leap man. His changed individuality is pleasant in his conduct as very well as his dressing. Mario is a strong character with a variety of super impressive characteristics that allow him to undertake super tasks. The outdated 8-bit Nintendo video games was the common game and currently we hav…

By:
Anthony Blevinsl
Computersl
Apr 07, 2011

Looking For A Pet? Get A Virtual Pet

Since it has rapidly gained in popularity, it is quite clear that there is no need to own a real live pet. Instead, you can go for a virtual pet adoption to enjoy the same benefits of owning a real pet. Virtual pet adoption is an effective and safe method of owning a pet.

By:
Anne Carterl

Computers>
Computer Gamesl
Jun 16, 2011

How to Aovid Cheats in RuneScape

In the real physical world we glance down on cheaters with utter disgust. but within the world of RuneScape, the players who flee with RuneScape accounts for sale cheats are usually viewed as heroes. These MMORPG legends are the underground those that somehow notice unknown cheats that the developers left vulnerable, again and again even on purpose. It seems that some RuneScape accounts developers use the cheats themselves!

By:
Sean Kiddl

Computers>
Computer Gamesl
Jun 15, 2011

How to become better in hidden object games

As you probably know hidden object games are based on discovering a list of hidden objects, most of the times well hidden in a picture.

By:
Marina Janakievskal

Computers>
Computer Gamesl
Jun 15, 2011

5 interesting music iphone and ipod touch games

After ‘Guitar Hero’ has gained so big popularity, the companies who create video games are trying to make more games based on music, on same or similar parameter. It’s the same with the iphone and ipod touch games; there is a very big production and since these gadgets are still pretty expensive, it’s nice to find at least free quality games. To avoid wandering around, here is a list of 10 excellent music iphone and ipod touch games that can be played for free.

By:
Marina Janakievskal

Computers>
Computer Gamesl
Jun 15, 2011

How to Make Runescape Money by Staking

Since Runescape Old Wilderness and Free trade are coming back, that means Staking is also back!, here is a full guide on how to Box stake, No food stake, etc…

By:
emilyrikl

Computers>
Computer Gamesl
Jun 14, 2011

Amazon Kindle Review

Review of the new UK Kindle – is it as good as you want it to be?

By:
Julian Robertsl

Technology>
Electronicsl
Aug 11, 2010

Apple Ipad vs Amazon Kindle – Let the blows commence!

The Ipad is great. But, is the Kindle a better EBook? Let’s find out.

By:
Julian Robertsl

Technology>
Gadgets and Gizmosl
Aug 05, 2010

Bioshock 2 – Review

Review of the strange and slightly disturbing Xbox 360 game – Bioshock 2

By:
Julian Robertsl

Computers>
Computer Gamesl
Aug 04, 2010

Sonic Black Knight Wii – review

Review of the Sega game for the Nintendo Wii – Sonic Black Knight

By:
Julian Robertsl

Computers>
Computer Gamesl
Aug 04, 2010

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Julian Roberts
Time For A Wii

More Wii Reviews Articles

Super Mario Land 2: 6 Golden Coins

May 31, 2011 by  
Filed under Backup Wii Games

Super Mario Land 2: 6 Golden Coins

  • More than 20 levels
  • Mario gains multiple new abilities by collecting power-ups
  • battery backup saves 3 files
  • or one player only
  • compatible with all Game Boy systems

Cartridge Only

Price: $ 72.50

Super Paper Mario

May 31, 2011 by  
Filed under Wii Game Walkthroughs

Super Paper Mario

  • Run through vibrant 2D worlds, stomping on enemies and breaking blocks
  • With the press of a button, flip into 3D and find hidden paths, battle foes and uncover secrets hidden from 2D eyes
  • Hold the Wii Remote sideways and control the game in classic Super Mario Bros. style
  • Play as Peach and Bowser, both with their own sets of essential skills

The newest chapter of the Paper Mario story isn’t just out of this world…it’s out of this dimension! What at first glance appears to be a 2-D sidescroller ripped straight from the stylized pages of the Paper Mario universe soon turns into a h

List Price: $ 49.99

Price: $ 48.97

Find More Wii Game Walkthroughs Products

Super Paper Mario – Wii Tour Video

April 5, 2011 by  
Filed under Wii Video

Hurray! I’m back to the old Wii Tour videos here on Youtube! What better way to start things back up than with SUPER PAPER MARIO! This is a tour of Chapter 1-1, so no major spoilers here. You’ll get a good look at playing as Mario, Peach & Bowser. I also show off some of the Pixl’s in the game. ALSO:: I’m going to be hosting a LIVE Wii Tour off of stickam.com. The full link is – www.stickam.com It’s being held on SUNDAY APRIL 15TH @ 7PM-8PM CENTRAL TIME ZONE. Stop by if you wanna check out some Wii games live with me and other Wii fans!

Super Smash Bros Brawl Game Review (Wii)

January 22, 2011 by  
Filed under Wii Reviews

Super Smash Bros Brawl Game Review! Super Bros. Brawl is Review #53. Is this Brawl, the best in the series? Tune in to find out! Like my reviews? Then check out my website – therealgamemaster.com Final Fight is next youtube.com Super Smash Bros. Melee Reviewyoutube.com If you like my Reviews then please Subscribe =D Oh yeah I don’t own the rights to anything you saw in this or any other KW Review. Well God bless & Happy Gaming =D Later gamers Kwing The Real Game Master, Approved! Now your reviewing with Power!
Video Rating: 4 / 5

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